FlowED OSM editor + .scene loading (converts .Scene to OSM)

Evak

15-12-2008 23:32:45



Hi I posted this on the Ogre showcase forums but thought it might be worth posting here too where it might be most usefull. We have the first beta of FlowED ready to share with the Ofusion community. This is the OSM based editor for FLOW, the Ogre game dev framework for blitzmax, were hoping to launch a beta for that VERY soon.

You can download the editor with this link :




Feel free to try it out, So far we have concentrated on transforms, and object placement portions of the editor which are very similar to 3dsmax.

The Beta version of the editor currently supports .OSM and Mesh files, and saving OSM files since these are what we use in the game framework and our internal projects. I'm not sure how compatible it is with the CE edition since the editor is primarily for our framework.

Plans for the future are to keep improving the feature set and adding support for .Scene. Were also planning on adding animation playback soon, if the compatibility is good, we felt it might make for a nice OSM viewer too.

For those of you that haven't heard of blitzmax, it's an OO Basic that compiles to C++ underneath, making it very easy to quickly make games with.

Anyway, feel free to try out the editor, there is some media you can play with from our maze monkeys games. Feel free to comment on the editor, we need to know what direction to take the beta in the future.

Also feel free to check out our web page, news and forums.

Best regards

~The Flow Team

Lioric

17-12-2008 16:31:08

This are some Excellent news ;)

I was looking forward to this, it is really good to finally see this out

As soon as i have some free time this weekend i will test the beta and report back

(Note: keeping an eye in Flow3D release from now on)

Evak

17-12-2008 19:02:37

Hehe, thanks Lioric :)

It's quite a simple object placement editor and will never be a replacement for ofusion. But we are happy with how it is turning out.

It's currently compiled for Eihort Ogre 1.4 and will stay as 1.4 till early in the new year when we have tested shoggoth properly and feell confident upgrading to Ogre 1.6 and Newton 2.

Hope you like it, and look forward to hearing any comments people may have.

Evak

17-12-2008 20:27:49



Heriarchy linking and rotation snaps. Includes instance/cloning, multiple selections.
http://www.youtube.com/watch?v=1aGJaqSKyZI&fmt=18



Scaling is simple but fun
http://www.youtube.com/watch?v=xzrr4wZtn_0&fmt=18



Snap to grid. Includes cloning/instancing and rotation of multiple selections.
http://www.youtube.com/watch?v=awmsY0_U2HU&fmt=18

Evak

08-02-2009 07:35:21

Just a quick update. Were getting ready for another FlowED release with some of the suggestions people asked for. One thing of interest might be realtime physics.

Here's a quick teaser video.

http://www.youtube.com/watch?v=KH50OH69X2A&fmt=18



The new version will be released in the next few days along with a new Flow Beta which has been upgraded to Ogre 1.6.1 and Newton 2.

Evak

16-05-2009 02:28:27

FlowED has a new update to reflect some of the recent changes in Flow itself.



.Scene (dotScene) loading
This opens up flow to loading scenes created in a variety of 3d applications eg. Maya, Blender and quite a few others. It also makes FlowED a useful .scene to .OSM converter for teams that use 3ds max with ofusion combined with other 3d tools.

Viewport Controls.
We added some basic UI enhancements to allow switching between views and returning to your last perspective view.



http://www.youtube.com/watch?v=FHf3kChJcQc&fmt=18

We also added a triangle count counter for the current view (currently includes the UI) The node properties dialog shows you the actual tri count of the selected mesh.

You can also switch render modes between Shaded, point, and wireframe rendering. As well as having a physics debug lines button that shows you the collision geometry in the current viewport as wireframes.

Basic Animation Support
You can now load animated meshes and play back their animation tracks/sequences. If you have tried Flow you will have seen the basic key frame animation example source code. Something we hope to incorporate into flowED at a future date.



http://www.youtube.com/watch?v=v5Pac3y0m9s&fmt=18


One other thing that’s still in testing is that you can now load media from remote locations on your HD. It works perfectly so long as ALL the media for the scene is self contained in a single folder. This is something we will be addressing in the next version

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