Evak
29-12-2008 17:36:00
I recall that support for particle systems was planned in a future release of Ofusion. I was wondering how this would be implemented.
Loading of particle systems for view in the Ofusion viewport
Actually creating a Ogre particle system in 3dsmax with a custom script (kind of like the material editor)
Just storing basic info in the OSM like we are doing, only with a particle section.(see below)
Were interested because it's one of the limitations we came across whilst developing the FlowED OSM editor. So some information regarding this would be useful. Currently we use User Defined properties stored with a scene node to load and save a particle system which works. So just wondering if something more elegant is in the works.
EXAMPLE: User defined Script
Loading of particle systems for view in the Ofusion viewport
Actually creating a Ogre particle system in 3dsmax with a custom script (kind of like the material editor)
Just storing basic info in the OSM like we are doing, only with a particle section.(see below)
Were interested because it's one of the limitations we came across whilst developing the FlowED OSM editor. So some information regarding this would be useful. Currently we use User Defined properties stored with a scene node to load and save a particle system which works. So just wondering if something more elegant is in the works.
EXAMPLE: User defined Script
<property ParticleSystem="explosion1.particle" />
<property ParticleSystemTemplate="explosion" />