not desired quality of export

razi

11-01-2009 20:10:02

hi, im doing terrain-like meshes in 3ds and after exporting i get always something like this



i dont want so screwed up wireframe, is there a way to have it nice, like originaly in 3ds, all triangles? is it fault of 3ds/oFusion/me?

Evak

11-01-2009 21:57:15

how are you making your meshes. What your showing me looks like it might be best made with spline modeling using quads. That way you can set iterations to whatever you want and have low or high poly versions with a few clicks. Usually more efficient than straight polys since the often don't have to use so many iterations to stop ridges from going jagged at the edges like a grid does.

I believe you can also load ogre terrains to use as visual aids for object placement that you don't need to export. You just load the same terrain files into your app. I havent tried this yet though.

With your terrains, it looks like your using some kind of optimize modifier. They have various parameters like edge min max edge length and bias which adjust how the surface triangles are spread and will allow you to set up meshes without long thing triangles which are really bad.

razi

12-01-2009 14:00:33

im doing it as described here http://www.ogre3d.org/wiki/index.php/3dsmax_Heightmaps, just that i export the object, not heightmap
also, it bugs me, because after integration with newton it somewhere results in something like this
somewhere ball even falls through
or is this the problem of bounding boxes as i read somewhere? i tried other exporter and it did the same thing

Lioric

14-01-2009 00:20:02

As noted by Evak it seems you are using a polygon optimizer process or you are preprocessing the mesh before exporting (if as you describe in max you have a correctly distributed poylgon mesh)

I just tested using the soft selection to move a plane mesh converted to "edit polygon" type to a terrain like object (as the tutorial method you have posted)

The mesh is correctly created using all of the polygons:



Are you using a mesh optimizer (probably automated via maxscript) before exporting?