Ameno
13-01-2009 16:48:47
My problem is my alpha texture cast weird shadows and I don't know why ?
The second problem is I try some settings with my basic omni and spot and the only setting ofusion is keeping is the color of my light and the far attenuation setting (I think). I try to use some 3ds max shadow settings like ray traced shadows with some colors in my shadow, but this part don't work. I kept my settings but I also tried to play with the scene option with shadow technique modulative. However, it's a general setting and works only on my spot.
I would like to configure my light seperatly because If I need (example) a lantern in the scene, I need specific shadow setting for it. Don't know exactly what is the pipeline to light a scene with 3ds max for an ofusion export but I would like a lead about that.
Texture is done in shaderFX.
Thank!
The second problem is I try some settings with my basic omni and spot and the only setting ofusion is keeping is the color of my light and the far attenuation setting (I think). I try to use some 3ds max shadow settings like ray traced shadows with some colors in my shadow, but this part don't work. I kept my settings but I also tried to play with the scene option with shadow technique modulative. However, it's a general setting and works only on my spot.
I would like to configure my light seperatly because If I need (example) a lantern in the scene, I need specific shadow setting for it. Don't know exactly what is the pipeline to light a scene with 3ds max for an ofusion export but I would like a lead about that.
Texture is done in shaderFX.
Thank!