export morph animation error in Pro

li574000

14-01-2009 08:41:01


sorry for my poor english
i use 3DMAX to export a morph animation ,but i found there is no mesh has been exported,and i see the oExporter.log,
it's content is:
16:19:22: == Exporting Objects ==
16:19:22: Exporting Object: Box01
16:19:22: Object has 1 texture sets
16:19:22: Compiling material Material_#100/01_-_Default
16:19:22: New texture unit fty.dds

16:19:22: Caught exception in compilemesh()

16:19:22: Please report it

infact i just create two box in 3DMAX,each with a material(each matterial with a texture),then when i export it get down.
but ,if the two box i use the same one material ,the it will be ok,i am sure if there is only one texture ,it will be ok.why?
last ,i use Pro

li574000

14-01-2009 08:43:57

the ogre.log file content as follow:
Error #: 7
Function: Animation::getVertexTrack
Description: Cannot find Vertex track with the specified handle.
File: ..\src\OgreAnimation.cpp
Line: 228
Stack unwinding: <<beginning of stack>>
16:19:22: Unregistering ResourceManager for type Mesh
16:19:22: Unregistering ResourceManager for type Skeleton
16:19:22: Unregistering ResourceManager for type Material

Lioric

14-01-2009 16:18:25

What kind of materials are used in the objects?

And are the objects exported if not Morpher modifier is used on them (or are you using other vertex animation as manually moving the vertices or with a geometry modifier)?

If possible, send us the scene file (or a sample scene where this can be reproduced) and we will take a look at it immeditely to solve your issue

li574000

15-01-2009 04:00:06

OK,i will try again,can you tell me your technique support email,i only know your sales email.
if i still have problem ,i will send the model to your email.

Lioric

15-01-2009 17:08:55

Open a support ticket at the Support Center:

http://www.ofusiontechnologies.com/support-center

In there you can send us the scene file