Was wondering if ofusion pro has been tested with this version yet?
It's only been a couple of days since it was release so probably needs an update.
Thanks.
Lioric
16-01-2009 16:14:00
We are working with the Lumonix guys since the shaderFX 3.0 Release Candidate to provide support for the new version, it will be completed this week (with support for some new features)
Any news on the next shaderFX 3 bridge update? Are you going to start supporting CG like shaderfx does now?
It seems like shaderFX supports quite a few new features now, more control of lights and more light types. Since I'm doing interiors I'm hoping to get more control of multiple spotlights.
The other thing I'm wondering is whether it will be possible to use advanced shadows like soft shadows in ofusion Pro. I'm using Nullsquared softshadows which have become very popular with the ogre community, it requires
SHADOWTYPE_TEXTURE_ADDITIVE_INTEGRATED)
Which doesn't appear to be supported in Ofusion Pro currently. So I was wondering how to use some of the newer rendering tech ogre now supports inside Ofusion?
Here's the shadows we are using
http://www.ogre3d.org/forums/viewtopic.php?f=11&t=39809
I'm interested in hearing about the ShaderFX 3.09 support as well. I was holding off on upgrading to ShaderFX 3.0 because I didn't want to mess up oFusion computability (mainly due to a heavily oFusion-dependent project which has now concluded). But I can't wait any more! I'm about to take the plunge to 3.0
.
ShaderFX and oFusion have so far worked magnificently together, and I hope they continue to in the future.