haibo19981984
21-01-2009 08:33:02
Hello,
I use oFusion CE 1.86 with 3ds max 8.
I have a problem with a man's model(with skeleton animation).
The model is composed of man's body and loricae in 3ds max 8.
The man's body's skeleton is "bips".
The loricae uses other skeleton("bone").
In addition, the loricae is linked to the man's body in 3ds max 8.
Then,I append the animation.
There is not problem now.
However,after open ofusion window and change the material,the model
that displays in ofusion window obviously is wrong.
Does anybody knows the solution?
Whether this error is caused by the version of ofusion or not?
I'm sorry of my English.
I use oFusion CE 1.86 with 3ds max 8.
I have a problem with a man's model(with skeleton animation).
The model is composed of man's body and loricae in 3ds max 8.
The man's body's skeleton is "bips".
The loricae uses other skeleton("bone").
In addition, the loricae is linked to the man's body in 3ds max 8.
Then,I append the animation.
There is not problem now.
However,after open ofusion window and change the material,the model
that displays in ofusion window obviously is wrong.
Does anybody knows the solution?
Whether this error is caused by the version of ofusion or not?
I'm sorry of my English.