Vertex colors

Logan

06-04-2006 11:54:41

What is least expensive (for the engine to draw), lightmapping or vertex colors?

Lioric

06-04-2006 16:52:14

Vertex colors are more "lightweight" to render on older hardware

Now with "sinlge pass multitexture render" in any current hardware, lightmaps are not more expensive, but it can be faster to draw as it requieres less vertex complexity to obtain great visuals, and can be packed to a few textures for all the level to be memory friendly

Vertex color lighting needs highly tessellated meshes to obtain good results, or it will only display high frequency light smoothed across the vertex positions i.e. very low res representation

NHunter

07-04-2006 14:12:26

talking about vertex colors...is there any patch or trick to fix the exporter issue with dagon about "VET_COLOR"?....ogremeshupgrade didnt repair it and i must work in a older ogre version to load mesh correctly.

exporting escene with "dont use vertex colors" option in objects neither work.
thx.

Lioric

07-04-2006 17:17:04

I dont see those issues here

That "VET_COLOR" is just a warning message, but the meshes should work with dagon

What exactly is your mesh issues with vertex colors in Dagon? they dont show in your application? or the vertex colors are displayed in different order?