Chris
06-04-2006 20:26:19
Im more or less a beginner in making materials with oFusion and its a pain to figure it all out when you even run into real problems with even the most basic and 'commonly' simple things but..
How do you exactly make it so that the material has opacity map? I have a diffuse texture and opacity map and tried a few things on 'test' method, tweaking, changing values, but since nothing really explains what this or that does, solution may be behind some simple box I've left unchecked or otherwise..
Any help on how to add opacity map to the material?
Also I'm having problems with shadows.. I can get stencil shadows to work but texture modulative has no effect whatsoever. SHould not be problem of graphics card I presume? Running on x800xl
Also, a sidenote. Always when I export the scene, it defaults ambient to 0.5, no matter what I set in max with oFusion Scene settings. Or is there another setting for that? Currently I edit the scene file manually to lower the ambient.
How do you exactly make it so that the material has opacity map? I have a diffuse texture and opacity map and tried a few things on 'test' method, tweaking, changing values, but since nothing really explains what this or that does, solution may be behind some simple box I've left unchecked or otherwise..
Any help on how to add opacity map to the material?
Also I'm having problems with shadows.. I can get stencil shadows to work but texture modulative has no effect whatsoever. SHould not be problem of graphics card I presume? Running on x800xl
Also, a sidenote. Always when I export the scene, it defaults ambient to 0.5, no matter what I set in max with oFusion Scene settings. Or is there another setting for that? Currently I edit the scene file manually to lower the ambient.