What I get is different from what I see(Ofusion Viewport)

OBsona

17-02-2009 19:53:04

This is what I saw in ofusion viewport

Head of handsome can move correctly with bones.

This is what I import to the game

btw, the animation can move correctly, but the head has no action.

Is there anything I can do to fix the problem? thx...

Lioric

18-02-2009 05:43:36

How is the scene setup? is the character made of a single part or different parts?

See the "Working with animated multiple parts characters" article for more details

OBsona

21-02-2009 02:02:28

Thx for your reply, Lioric.
My scene is import from .mdx file using mdx importer.
It's war3 model file. I wanna use them for my graduation project.
The problem is: I think there is no skeletal.(Of course I'm a new hand in this way, I'm not sure whether my word is correct or not)
All I get are several parts of "skin" and lots of vertexs.Like this:



I skin the head and then get the scene which I want in ofusion viewport,but why is different after I export it.
-_- I use CE version. It's could be a problem?

Lioric

24-02-2009 15:31:36

Do you mean that the animation is different in your application or it is not played at all? (is the head animation enabled?)

If the animation is correctly played in the preview viewport it should be correctly in your application, it might be an issue with sync'ing all of the character parts animations