I know the render of the viewport is event based.
But could it be possible to have an estimation of the framerate
based on the duration of the past frames ?
Lioric
10-04-2006 18:23:51
Yes this will be in the next updates
BlasterN
11-04-2006 00:30:45
I really think that 3dsmax impact (memory & cpu usage) in ogre viewport it's high enought to not see the real fps.
but could be usefull for limited fps apps (like Halo ^^ 30fps limit)
Lioric
11-04-2006 04:06:24
Not really, there are ways to profile the scene and separate the results, the main difference will be loop used in your application, but you mostly will use the FPS or screen polys information to optimize your scene
we just need a linear consistent metric ^^
we don't need it to show realistic production values