Pixel Shader Error

l0die

11-04-2006 18:23:08

Hi,

While trying to create a watershader in ofusion is ran into an error.

Just in case i did something stupid i tried an example from the site ( this one
http://ofusion.inocentric.com/images/ocean_max.png ) and i got the same error.

When i add (or open) the Ocean_water_ps pixelshader i get this errormsg: http://www.arjenboutsema.nl/prj/errorMSG.JPG

Maybe i'm doing something wrong? or maybe its a compatibility problem? i don't know.. hope you guys can help.. im kinda new in this whole Ogre/Ofusion thingie, got some 3ds experiance though.

I use 3dsMax 8 with oFusion Community Edition
for Max 5.1/6/7/8 from (2006/02.03).

Lioric

12-04-2006 17:32:28

What render system is set in oFusion viewport settings panel?
What video driver is max using?
What are your video hardware and drivers?

l0die

12-04-2006 19:58:26

I've got the Nvidia display drivers from nvidia.com, version 84.21 for winXP.

Have a AGP8x Geforce 4 Ti4200

Ofusion uses OpenGL, max viewport Direct3D.

switching to d3d fixes the problem i see :$ though i don't see any shadereffects in my viewport.. i'll examine a bit further :)

thnx!

Evak

12-04-2006 21:34:44

TI4200 supports DirectX8 Pixel Shaders, to PS1.3 and Vertex Shader 1.1
So you will be limited to what shaders you can do with it. Just mention that incase you didn't know.

praetor

12-04-2006 23:06:51

Ocean shader strikes me as a PS 2.0 type shader...