Evak
16-03-2009 19:30:30
Hi. I have started looking at doing interior scenes with multiple lights etc using shaders. Previously I have been working with basic single lightsource outdoor scenes.
ShaderFX 2.0 only supported point lights, no spot or direction lights making it difficult to use in indoor scenes with full dynamic shadows. Now ShaderFX 3.0 is out and supports the other light types as well as CG. I was wondering when/if support for these light types would migrate to Ofusion.
Ofusion doesn't support the integrated texture shadow types, even in OFusion pro. Were starting to experiment with Nullsquared soft shadows and possibly using his SSAO compositor. To use these things efficiently we really need to have access to spotlights and integrated shadows.
Will Ofusion PRO be providing support for these fairly new ogre rendering techniques either directly, or basic support in the OSM scene to use in your application?
eg. SHADOWTYPE_TEXTURE_ADDITIVE_INTEGRATED
Here's the shadows we are using http://www.ogre3d.org/forums/viewtopic.php?f=11&t=39809
There was mention of updated shaderFX 3 support a couple of months ago. We're also eager to see .particle support built into the OSM format, even if its just a simple reference to a existing particle script. Were getting by with some simple user props for the time being though
ShaderFX 2.0 only supported point lights, no spot or direction lights making it difficult to use in indoor scenes with full dynamic shadows. Now ShaderFX 3.0 is out and supports the other light types as well as CG. I was wondering when/if support for these light types would migrate to Ofusion.
Ofusion doesn't support the integrated texture shadow types, even in OFusion pro. Were starting to experiment with Nullsquared soft shadows and possibly using his SSAO compositor. To use these things efficiently we really need to have access to spotlights and integrated shadows.
Will Ofusion PRO be providing support for these fairly new ogre rendering techniques either directly, or basic support in the OSM scene to use in your application?
eg. SHADOWTYPE_TEXTURE_ADDITIVE_INTEGRATED
Here's the shadows we are using http://www.ogre3d.org/forums/viewtopic.php?f=11&t=39809
There was mention of updated shaderFX 3 support a couple of months ago. We're also eager to see .particle support built into the OSM format, even if its just a simple reference to a existing particle script. Were getting by with some simple user props for the time being though