Error integrating mesh and skeleton files from 3dsMax

juju20

09-04-2009 09:42:20

Hello everybody!

I am still a newbie in 3ds Max but I had to take a character and add some morphs to make different facial expressions. I didn't change any configurations of the file or nothing like that, just added some more morphs.

After that I exported with oFusion to get my .mesh, .material and .skeleton files and I think I chose the right options, but I have found problem. When I try to integrate these files into OGRE it says that my skeleton file is null, which is not possible. The previous files seem to work well, the error it's just with the new files I exported.

This is the error message:

First-chance exception at 0x7c812aeb in proto05_test.exe: Microsoft C++ exception: Ogre::FileNotFoundException at memory location 0x0301dfdc..
First-chance exception at 0x7c812aeb in proto05_test.exe: Microsoft C++ exception: [rethrow] at memory location 0x00000000..

________

Assertion failed!
Program:...
File: f:\codingextra\ogre\shoggoth_vc9\ogr...\ogremesh.cpp
Line: 503

Expression: !mSkeleton.isNull()&&"Skeleton not present"

For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts
(Press retry to debug the application - JIT must be enabled)
________

Can anyone tell me what the problem might be? am I exporting the .mesh the wrong way?

I appreciate any ideas...

Thanks!!!

Lioric

13-04-2009 04:11:40

See in your ogre.log file (from your application directory) it might contain more details on why the .skeleton file was not loaded

Or post your ogre.log file here, and if you prefer send me the scene files and i will take a look at them