Ofusion PRO support Shaderfx 3.0 free??

tom78

27-04-2009 09:55:13

Hi.
I bought Ofusion Pro 2 days ago.
I'was very happy for this .. but i was quickly disappointed.
I want to try it with Shaderfx but when i apply simple effects provvided with shaderfx don't work fine nothing.
Now i ask you.. is full supported shaderfx with Ofusion PRO
I added also patch for compatibility , i tried all shader fx but there are many problems.
Perlnoise, reliefmap,(all sfx samples with shaderfx) don't work in viewport of ofusion but works fine in viewport of 3studiomax.
Help me Thanks

Tomas

Evak

28-04-2009 02:54:03

a lot of things do work though Ofusion doesn't yet support shaderFX 3 all that well. I find that most of the standard material types work fine including offset bump mapping.

The biggest problem I have with it is that I get the best results in DXSAS mode, and pixel shader 1.0 with all lights in one pass. I don't have much luck with PS 2.0 and multipass at all. Ofusion hasn't been updated to shaderFX 3 yet, a lot of us are waiting. Currently your stuck with ShaderFX 2.x features so point/omni lights only. No direct or spot lights that I can see. HLSL only, no support for GL. I'm hoping the next update which was supposed to be released before now has better support.

Try the offset bump mapping first, and make sure you have object binormals and tangents turned on. If you can get that to work then you know you set up ofusion properly to work with shaderFX. You have to clear and update the scene after performing some actions in order to clear and redraw the scene with say different light settings.