simple
16-04-2006 17:14:45
I am new to ofusion and just started with it. But not getting texturing that fine (specially multi object ,multitexturing). Any tuts for newbies about texturing .
PLease Help
simple
16-04-2006 17:14:45
Lioric
16-04-2006 18:49:09
simple
18-04-2006 08:59:18
Lioric
18-04-2006 16:47:50
Sneer
25-09-2007 20:31:52
If you have worked with the tutorials, then you should understand the material system
mr.Zog
25-09-2007 22:29:12
Sneer
26-09-2007 12:14:19
Paulov
26-09-2007 13:11:50
Lioric
26-09-2007 15:53:02
Sneer
27-09-2007 14:30:41
If you´re evaluating a textured building and you´ve problems:
you probably did not set the "self ilumination" to white.
There is a script wich is supossed to work that sets all your submaterials "sel f ilumination" to white. As far as I´ve tested in serveral times, it does not work.
Paulov
27-09-2007 15:28:33
Sneer
07-10-2007 14:22:29
Lioric
08-10-2007 17:10:31
Sneer
08-10-2007 20:36:41
material 01_-_Default/glas_01
{
technique
{
pass
{
ambient 0.705882 0.705882 0.705882 0.1
diffuse 0.705882 0.705882 0.705882 0.1
specular 1 1 1 0.1 20
emissive 0 0 0 0.1
scene_blend one one_minus_dest_colour
depth_func always_pass
depth_bias 1
cull_software front
texture_unit
{
texture_alias textureUnit_0
texture spheremap.png
env_map cubic_reflection
}
}
}
}
material 01_-_Default/metal_01
{
technique
{
pass
{
ambient 0.321569 0.321569 0.321569 1
specular 0 0 0 1 20
cull_hardware none
cull_software none
texture_unit
{
texture_alias textureUnit_0
texture metal_01.png
}
}
}
}
material 01_-_Default/door
{
technique
{
pass
{
ambient 0.321569 0.321569 0.321569 1
specular 1 1 1 1 82
cull_hardware none
cull_software none
texture_unit
{
texture_alias textureUnit_0
texture door_01.png
}
}
}
}
material 01_-_Default/flower_01
{
technique
{
pass
{
ambient 0.321569 0.321569 0.321569 1
specular 1 1 1 1 100
cull_hardware none
cull_software none
texture_unit
{
texture_alias textureUnit_0
texture flowers_01.png
}
}
}
}
material 01_-_Default/sand_01
{
technique
{
pass
{
ambient 0.321569 0.321569 0.321569 1
specular 1 1 1 1 92
alpha_rejection greater 128
cull_hardware none
cull_software none
texture_unit
{
texture_alias textureUnit_0
texture sand_01.png
}
}
}
}material aaa_test
{
technique
{
pass
{
ambient 0.588235 0.588235 0.588235 1
diffuse 0.588235 0.588235 0.588235 1
specular 0 0 0 1 10
vertex_program_ref tutorial_BumpMap_vs
{
param_named_auto view_proj_matrix worldviewproj_matrix
param_named_auto light_position light_position_object_space 0
param_named_auto eye_position camera_position_object_space
param_named_auto inv_view_matrix inverse_worldview_matrix
}
fragment_program_ref tutorial_BumpMap_ps
{
param_named_auto specular light_specular_colour 0
param_named Ka float 0.3
param_named Kd float 1
param_named Ks float 1
param_named specular_power float 15
param_named bumpiness float 2
param_named_auto ambient ambient_light_colour
param_named_auto diffuse light_diffuse_colour 0
}
texture_unit
{
texture_alias Map #1
texture Fieldstone.tga
}
texture_unit
{
texture_alias Map #2
texture FieldstoneBumpDOT3.tga
colour_op_ex add src_texture src_current
colour_op_multipass_fallback dest_colour zero
alpha_op_ex add src_texture src_current
}
}
}
}Lioric
09-10-2007 16:24:31