CrazyLegz
18-05-2009 23:35:35
Hi All,
I am using Bloody Mess 1.5.4.
I have written my own CharacterController implementation using Physx's character control system.
All is good and it collides with other objects, except for planes (which is explained in the link below) and SceneGeometries.
They simply just don't fire the onShapeHit callback in my NxUserControllerHitReport.
This explains the plane.
http://developer.nvidia.com/forums/inde ... 9&hl=plane
Is there some flag I missed for the SceneGeometries or is it just the same principle as with the plane, they just don't get detected in the sweeps (geez).
I guess I could just use the OGRE3DRenderSystem::createBody function instead of the NxOgreScene::createSceneGeometry.
But how would I keep the ground from being affected by gravity (it falls down)?
Thanks in advance!
I am using Bloody Mess 1.5.4.
I have written my own CharacterController implementation using Physx's character control system.
All is good and it collides with other objects, except for planes (which is explained in the link below) and SceneGeometries.
They simply just don't fire the onShapeHit callback in my NxUserControllerHitReport.
This explains the plane.
http://developer.nvidia.com/forums/inde ... 9&hl=plane
Is there some flag I missed for the SceneGeometries or is it just the same principle as with the plane, they just don't get detected in the sweeps (geez).
I guess I could just use the OGRE3DRenderSystem::createBody function instead of the NxOgreScene::createSceneGeometry.
But how would I keep the ground from being affected by gravity (it falls down)?
Thanks in advance!