[BloodyMess 1.5.4] VisualDebugger range problem

fibre3d

13-07-2009 11:26:36

Hi guys, I'm currently using PhysX and NxOgre for a project.
Problem is, the Visual Debugger stops getting rendered once I pan my camera above 200 units in the positive x direction. But if I zoom out (or move away from the scene along the z), it starts getting displayed again (but then, it's too far for me to really see the actors clearly)! I'm wondering if this might have to do with some random "World Size Maximum Visualisation Buffer... Whatever" I may not know about. I just know that the further from the origin the camera scrolls on the x-axis, all the PhysX stuff stops rendering at some point.

I'll be glad if anyone could help shed some light on this.

betajaen

13-07-2009 11:30:35

I expect it's to do with the Bounding Box or Bounding Radius not properly set.

You should use the Remote Visual Debugger; it's far better.

fibre3d

13-07-2009 11:44:50

Thanks for the reply. I really don't understand tho, do you mean the actors' bounding boxes? cos there's a lot of actors in the scene (about 160) and their bounding volumes seem to be fine, the pivots are well centered too. Or do you mean that the PhysX Scene has a bounding Radius setting?

I guess I could try asking for admin rights, the Network's firewall currently restricts the Remote Debugger from running. Thanks.

betajaen

13-07-2009 12:34:25

No; I meant the bounding box of the visual debugger mesh.

Don't need to ask for admin rights, You can change the port of the VRD to something like 80 which your firewall would obviously let through.

fibre3d

13-07-2009 14:30:22

Oh yeah, that's where the problem's from! Thanks man.
I think I'd prefer to go with the VRD anywaiz, off to get it working. Cheers :D