tomneo2000
24-09-2009 07:12:33
ok i have checked my calculation for many time, but result is strange
1. vv is a type of NxOgre::Vec3 and also a body's global position {x=0.000000, y=37.525463, z=0.000000}(constant)
2. xinc and yinc both are 0 first time into loop increase every time and also they are type of float
3. posrange is a constant value always 20.0 and also type of float
First loop the result of pos is {x=21.000000, y=57.525463, z=0.0000000}
Second loop the result of pos is {x=19.160929 y=56.981441 z=0.00000000 }
third loop the result of pos is {x=20.408083 y=58.438408 z=0.00000000 }
fourth loop the result of pos is {x=20.154251 y=56.537430 z=0.00000000 }
fifth loop the result of pos is {x=19.333061 y=58.270576 z=0.00000000 }
have you seen that is really strange, xinc and yinc are increase 10 every so, it is suppose to be like this
first: cos(0)=1, sin(0)=0
second: cos(10)=0.984, sin(10)=0.173
third: cos(20)=0.939, sin(20)=0.342
calculation:
vv position and posrange are never change
vv.x+cos(xinc)+posrange-------->suppose decrease slowly
vv.y+sin(yinc)+posrange--------->suppose increase slowly
Shoot, the result not correct and strange any body know what the hell is going on?
1. vv is a type of NxOgre::Vec3 and also a body's global position {x=0.000000, y=37.525463, z=0.000000}(constant)
2. xinc and yinc both are 0 first time into loop increase every time and also they are type of float
3. posrange is a constant value always 20.0 and also type of float
First loop the result of pos is {x=21.000000, y=57.525463, z=0.0000000}
Second loop the result of pos is {x=19.160929 y=56.981441 z=0.00000000 }
third loop the result of pos is {x=20.408083 y=58.438408 z=0.00000000 }
fourth loop the result of pos is {x=20.154251 y=56.537430 z=0.00000000 }
fifth loop the result of pos is {x=19.333061 y=58.270576 z=0.00000000 }
have you seen that is really strange, xinc and yinc are increase 10 every so, it is suppose to be like this
first: cos(0)=1, sin(0)=0
second: cos(10)=0.984, sin(10)=0.173
third: cos(20)=0.939, sin(20)=0.342
calculation:
vv position and posrange are never change
vv.x+cos(xinc)+posrange-------->suppose decrease slowly
vv.y+sin(yinc)+posrange--------->suppose increase slowly
Shoot, the result not correct and strange any body know what the hell is going on?
for(int i=0; i<10; i++)
{
NxOgre::Vec3 pos=NxOgre::Vec3(Real(vv.x+cos(xinc)+posrange), Real(vv.y+sin(yinc)+posrange), 0);
xinc+=10.0;
yinc+=10.0;
}