lombera14
30-09-2009 21:52:16
Hello everyone!!!
I'm recently learning about BloodyMess, namely version 1.5.5 since I believe it's a very good and useful project with a great future but just if all of us give a piece of our effort for achieving this. Keep in mind PhysX and OGRE are powerful engines.
Looking for an answer for my question I read a thread in this forum
(viewtopic.php?f=6&t=10804) in which things got hot because of a "bug", so to speak, in KinematicController class.
So, I decided to track down that bug in order to find an answer and guess what??, the problem was in the KinematicController's constructor class where two lines were commented, apparently unintentionally. Those lines are the ones who create the shape and insert it into the prototype, without which you can't create actors. That's why actor was always NULL. Please let me know if those lines were commented intentionally.
So, I fixed this and after rebuilding the lib, the KinematicController class became functional again.
So I really hope people can now get advantages of this class.
On the other hand, as I said I'm new using NxOgre, I have a question I would like somebody answer to me.
The point is that even when now KinematicController is functional, it doesn't collide with scene geometries, namely
triangleGeometries. Collisions with convex objects are perfect.
I know probably the point is that as no one of them does physics......but probably Betajean have thought a workaround for this
Is there something I'm currently missing???? or Do I need to enable some flags or something like this??.
I will appreciate any help you can give me
Thanks in advance.
Lombera
I'm recently learning about BloodyMess, namely version 1.5.5 since I believe it's a very good and useful project with a great future but just if all of us give a piece of our effort for achieving this. Keep in mind PhysX and OGRE are powerful engines.
Looking for an answer for my question I read a thread in this forum
(viewtopic.php?f=6&t=10804) in which things got hot because of a "bug", so to speak, in KinematicController class.
So, I decided to track down that bug in order to find an answer and guess what??, the problem was in the KinematicController's constructor class where two lines were commented, apparently unintentionally. Those lines are the ones who create the shape and insert it into the prototype, without which you can't create actors. That's why actor was always NULL. Please let me know if those lines were commented intentionally.
So, I fixed this and after rebuilding the lib, the KinematicController class became functional again.
So I really hope people can now get advantages of this class.
On the other hand, as I said I'm new using NxOgre, I have a question I would like somebody answer to me.
The point is that even when now KinematicController is functional, it doesn't collide with scene geometries, namely
triangleGeometries. Collisions with convex objects are perfect.
I know probably the point is that as no one of them does physics......but probably Betajean have thought a workaround for this
Is there something I'm currently missing???? or Do I need to enable some flags or something like this??.
I will appreciate any help you can give me
Thanks in advance.
Lombera