NxOgre Modeling Software Integration?

corn

06-10-2009 04:55:35

Hello All,


Aside from NoodlesOnMyBack's 3D Studio Max exporter that he was working on last year, has anyone else created a plugin with the ability to create and export PhysX shapes (preferably with Max)? For example, let's say I've created a large level in modeling software, and exported it as a .scene file. I could then load this into Ogre and I'd have a nice level. The next step would be to communicate the objects in the level to NxOgre, which would mean a need to define NxOgre shapes for all of the objects. Some objects would be best represented as boxes, others capsules, some spheres, some a combination of these, and others more compuationally expensive triangle meshes. To create each of these shapes for a whole level by code, and then to later have to change them all in code whenever the level changes, would be a big unwielding mess. Therefore, it brings me to the question, has anyone else created an exporter plugin that can export simple shapes, for example, as XML data, or some other kind of data? That way combinations of shapes can be drawn in a modeling program over 3d objects, perhaps have some physics parameters set, exported, and then loaded into NxOgre.

I tried contacting NoodlesOnMyBack to see if he had a more recent version of the plugin he was working on, as well as the original demo source that no longer has a working link in his original post, but no luck.

I'm guessing I'm not the only one interested in the answer to this question by the amount of views NoodlesOnMyBack's original post has had over the last year. Please let us know if you know of anything.


Thanks,


Corn

spacegaier

06-10-2009 09:59:33

As far as I know there is nothing like this at the moment. However, betajaen has already created the FLOWER file generator for Blender. I guess something like this could be ported to MAX as well.

betajaen

06-10-2009 10:29:51

Indeed, I'm encouraging people to use the Flower format for saving meshes so Flour can read and convert them into the appropriate file. Spacegaier made me realise the benefits of expanding it to include multiple-meshes in a file; so compound actors can be exported (and edited in Flour), and eventually the third schema will be able to handle full scenes.

But for now; this is the schema for the Flower format, if you want to make an exporter.

http://github.com/betajaen/flour/blob/m ... ma.textile