[CRASH - Help!] Crash when dynamic act hits tri mesh

al2950

24-10-2009 17:19:22

Hi

I have a few dynmiac actors that make up a rope, all works well...

However i have just loaded in a static triangle mesh by exporting it from the 3D Max using the Nvidia PhysX exporter. I have managed to load it into my scene and everything looks great. (was very happy with my self!). But when one of my dynamic objects hits one of the tri meshes my app crashes.

I have tried to a bit of debugging, but debugging my app in debug mode is a bit difficult due to performance however the line it appears to be crashing on is;

NxOgre.dll!NxOgre::PhysXCallback::onContactNotify()

Any help in fixing this would be most appreciated as i am begining to pull my hair out!