Vec3 not found in NxOgre

Darkeye

07-11-2009 15:02:51

I am trying to compile the example at the part 2 of the tutorial, but MSVC raises an error:

\app\src\main.cpp(44) : error C2039: 'Vec3' : is not a member of 'NxOgre'


I've read another post with the same problem, but It's no clear for me.

Version 1.5.5 has the Vec3 implemented? (I am using 1.5.4 due to the warning of unestability of the lastest)
What is GIT?

Thanks for your time :wink:

spacegaier

07-11-2009 16:19:14

GIT is a code version control system, much like SVN. The latest NxOgre version is always the one on github.com (which is a publication platform for GIT repositories): http://github.com/betajaen/nxogre

BloodyMess 1.5.5 is considered stable now. betajaen is already working on the next version, called Detritus (v1.6) as announced in this thread.

With the version 1.5.5, the Vec3 problem should vanish. If you however want to stick to the old one (what I would not recommend), replace the Vec3 with Real3.

Darkeye

08-11-2009 09:26:52

Thank you for the info.

I've compiled my project successfully with the latest version, the 1st page of the tutorial should be updated.

NxOgre rocks! :mrgreen:

EDIT: "OH, I've just realised you are the author of the tutorial! xD"

spacegaier

08-11-2009 12:24:19

I've compiled my project successfully with the latest version, the 1st page of the tutorial should be updated.
Done (at least the the "Getting BloodyMess" part). Is there more you had in mind to be updated?

EDIT: "OH, I've just realised you are the author of the tutorial! xD"
Yes, I am :) .

Darkeye

09-11-2009 20:26:36

No, the rest is perfect.

I only have one more question, where I can find some information about the Terrain / Heigthfields topic?

Thank for all.

spacegaier

09-11-2009 20:41:38

Use the search function (and make sure you select the NxOgre forum as the place to search, as you don't want all the results of the other physics wrapper here). There have been quite some threads about that.