celic
11-05-2006 08:50:18
Hi, betajaen!!
I have a scene, let it be a track which contains many sub-tracks ( I mean meshes here ). So, when I'm initializing the scene I create one staticBody per mesh, in order to drive on the road surface. But this approach isn't the best I guess, cause it's to expensive
How could I say to nxOgre which track region to consider active for collisions and which not? Or should I create these bodies dynamically and remove them just after the vehicle pass the track..?
Hope you understood me..
Thanks!
I have a scene, let it be a track which contains many sub-tracks ( I mean meshes here ). So, when I'm initializing the scene I create one staticBody per mesh, in order to drive on the road surface. But this approach isn't the best I guess, cause it's to expensive
How could I say to nxOgre which track region to consider active for collisions and which not? Or should I create these bodies dynamically and remove them just after the vehicle pass the track..?
Hope you understood me..
Thanks!