Problem with VisualDebugger (Nxogre 1.6.1031)

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23-02-2010 08:17:52

Hello,

I updated the NxOgre new version (1.6.1031), and now the visualDebugger doesn't work.

For initialisation, i use :

mSceneMgr = sceneMgr;
mWorld = NxOgre::World::createWorld();
mVisualDebugger = mWorld->getVisualDebugger();
mTimeController = NxOgre::TimeController::getSingleton();

mVisualDebuggerRenderable = new OGRE3DRenderable(NxOgre::Enums::RenderableType_VisualDebugger);
mVisualDebugger->setRenderable(mVisualDebuggerRenderable);
mVisualDebuggerNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
mVisualDebuggerNode->attachObject(mVisualDebuggerRenderable);
mVisualDebugger->setVisualisationMode(NxOgre::Enums::VisualDebugger_ShowAll);


and during the physx update of the scene, i do :

mVisualDebugger->draw();
mVisualDebuggerNode->needUpdate(true);


What must i do in order to solve this problem , please ?

jpeg

25-02-2010 09:40:34

Someone has a idea and can help me ?

It's a problem coming from my code or so has somebody it?

Xakiru

14-05-2010 09:53:22

I beleave that the VisualDebugger is disabled in bloodymess 1.5.5 , try to use :
NxOgre::RemoteDebugger *pRD=mWorld->getRemoteDebugger();
pRD->connect();


and use the RemoteDebugger.exe aviable with Nvidia physX:
C:\Program Files\NVIDIA Corporation\NVIDIA PhysX SDK\v2.8.1\Bin\win32

hope that helps :)