cafeole
17-03-2010 15:53:04
Hi I am a newbie in NxOgre but I have used Ogre and Blender some time. I have created a mesh and skeleton and it works perfect in Ogre but I want to add gravity and collisions to them (I want that my mesh character climb stairs). I have used flour to transform .mesh in .nxs and it works as rigid solid, but if I rotate a bone of the mesh, it doesn't work as expected because seems like collisions don't change from the original.
I think that I have to use flour to transform .skeleton in a format file that NxOgre accepts, but I don't know how.
Could anyone help me??
Thanks
I think that I have to use flour to transform .skeleton in a format file that NxOgre accepts, but I don't know how.
Could anyone help me??
Thanks