From bleeding to bloodymess

Tsh't

03-04-2010 23:07:26

Hello.
I'm trying to use bloodymess instead of bleeding.
1. I can't find anymore the ErrorReporter... Can I still subclass some class anywhere, or pass a parameter somewhere to get the errors in my global reporter ? It was soooo easy before...
2. Can I pass an Ogre SceneNode to a body ? I like to create my scenenode then make a body if I need some physics on it (for decoupling purpose). Or is it now the wrong way to do it ? In bleeding I used this kind of string identifier (NodeRenderableParams) l__node_renderable = "identifier: " + node_name + ", identifier-type: reference" + ", model: " + m__name + ", model-type: reference";
I think (seing the code) that answer is "no" and that I will need to do the dispatch myself, but just to be sure...

Thanks...