banschare
08-04-2010 18:29:43
hi all,
working with bloody mess 1.5.5, I tried getting a ninja cloth to work but it just doesn't render in ogre and more it doesn't show up in the remote or visual debugger either...
NxOgre::ResourceSystem::getSingleton()->openArchive("media", "file:E:/sdk/OgreSDK_vc9_v1-7-0/media/models");
mClothDesc.mMesh = NxOgre::MeshManager::getSingleton()->load("media:ninja.mesh.nxs");
NxOgre::Cloth *mCloth = _renderSystem->createCloth(mClothDesc);
when debuging everything seems fine regarding the values, file is found cloth is created but it's nowhere to be seen.
is their some magic trick, do I have to draw cloth manually instead of let's say a body
what I haven't tried so far would be to get the renderable and attach it somehow to the root node of ogres scenegraph but why is it working with bodies and geometry and not with clothes.
very curious and little frustrated.
but thx for the cool addon !!
working with bloody mess 1.5.5, I tried getting a ninja cloth to work but it just doesn't render in ogre and more it doesn't show up in the remote or visual debugger either...
NxOgre::ResourceSystem::getSingleton()->openArchive("media", "file:E:/sdk/OgreSDK_vc9_v1-7-0/media/models");
mClothDesc.mMesh = NxOgre::MeshManager::getSingleton()->load("media:ninja.mesh.nxs");
NxOgre::Cloth *mCloth = _renderSystem->createCloth(mClothDesc);
when debuging everything seems fine regarding the values, file is found cloth is created but it's nowhere to be seen.
is their some magic trick, do I have to draw cloth manually instead of let's say a body
what I haven't tried so far would be to get the renderable and attach it somehow to the root node of ogres scenegraph but why is it working with bodies and geometry and not with clothes.
very curious and little frustrated.
but thx for the cool addon !!