seidan
13-04-2010 02:03:29
hi
i try to do a race game but i have a little problem with center of mass because if i do this
nothing happen is the same if i dont put that, i have to add a big force at car but i think that is wrong
the car handle when steering maneuvers
sorry for my bad english
i try to do a race game but i have a little problem with center of mass because if i do this
NxOgre::RigidBodyDescription description;
description.mMass = 1750;
description.mWakeUpCounter = 1E8;
description.mMassLocalPose = NxOgre::Vec3(0,-1.5,0);
NxOgre::ResourceSystem::getSingleton()->openArchive("media", "file:media");
NxOgre::Mesh* convexMesh = NxOgre::MeshManager::getSingleton()->load("media:carro.nxs");
NxOgre::Shapes shapes;
mChassisShape = new NxOgre::Convex(convexMesh);
mChassisShape->setMass(1000.0f);
shapes.insert(mChassisShape);
addWheel(NxOgre::Vec3(-2.6,-1,3.6), false, false, true);
addWheel(NxOgre::Vec3(2.6,-1,3.6), false, false, true);
addWheel(NxOgre::Vec3(-2.6,-1,-5), true, true, true);
addWheel(NxOgre::Vec3(2.6,-1,-5), true, true, true);
for (unsigned int i=0;i < mWheels.size();i++)
shapes.insert(mWheels[i].mWheel);
mActor = mScene->createActor(shapes, position, description);
mPointRenderable = mRenderSystem->createPointRenderable("jeepBody.mesh");
nothing happen is the same if i dont put that, i have to add a big force at car but i think that is wrong
the car handle when steering maneuvers
sorry for my bad english