shanefarris
03-07-2010 22:33:35
Hi, I am new to PhysX and the wrapper, but it looks like in order to create and render a mesh you send that request to the render system, and it will set it up for both the physics side, and for Ogre as well? What if we need to rescale the node after its been created by the NxOgre rendersystem, will I need to update the scale of the physical shape around it as well?
I've worked with Bullet and Ode, so this is a little different. What I've always have done is create the entity and node directly with ogre, then tied the node and entity to a physical shape. This seems to be a little different in that the render system creates it all for you, is that correct? If so, is there any way around that? If not, no big deal, just curious.
Thanks.
I've worked with Bullet and Ode, so this is a little different. What I've always have done is create the entity and node directly with ogre, then tied the node and entity to a physical shape. This seems to be a little different in that the render system creates it all for you, is that correct? If so, is there any way around that? If not, no big deal, just curious.
Thanks.