ArcanumGame
14-09-2010 19:21:27
For some reason, the compiling has worked now and there
came no further errors.
My next question about NxOgre is, what I can do , if I want
to use *.mesh models. It's one of my problems, that *.mesh
don't work alone with physx, but with the *.nsx they do.
I've got my World from 3ds max 9.0 with the OgreMax *.mesh
exporter. This exporter directly build a mesh and a material
file. How can I convert them into the *.nsx format?
#------------------------
Next problem is: If I've got this files in my Scene, which will
hopefully happen, how can I attach a charactermodel to a
Ogre::SceneNode? It's important because I use the translate-
funktion of the SceneNodes to give the CharacterNode its
direction in the Scene:
which will force my object to move in the direction "OGRE::NODE::TS_LOCAL".
But this will not work with your physx-system i think, because the NxOgre Objects
are not Ogre Movable Objects. I would be really dissapointed, if I couldn't use the
NxOgre-System, because in my opinion, it's a very useful and lovely piece of work!!
came no further errors.
My next question about NxOgre is, what I can do , if I want
to use *.mesh models. It's one of my problems, that *.mesh
don't work alone with physx, but with the *.nsx they do.
I've got my World from 3ds max 9.0 with the OgreMax *.mesh
exporter. This exporter directly build a mesh and a material
file. How can I convert them into the *.nsx format?
#------------------------
Next problem is: If I've got this files in my Scene, which will
hopefully happen, how can I attach a charactermodel to a
Ogre::SceneNode? It's important because I use the translate-
funktion of the SceneNodes to give the CharacterNode its
direction in the Scene:
CharacterNode->translate(0, 0, RUNNING_FOREWARD*evt.timeSinceLastFrame, Ogre::Node::TS_LOCAL);
which will force my object to move in the direction "OGRE::NODE::TS_LOCAL".
But this will not work with your physx-system i think, because the NxOgre Objects
are not Ogre Movable Objects. I would be really dissapointed, if I couldn't use the
NxOgre-System, because in my opinion, it's a very useful and lovely piece of work!!