Converting Flower Mesh.XML to Flower to NSX ?

MindCalamity

19-03-2011 12:08:33

Hi, i'm trying to convert my model (text) to nsx to test it out, I ran the ruby script and it resulted in a flower file, then I ran flour and it "converted" into an empty .nsx file.

Any ideas on what the problem might be ?

I ran the commands in this way:

first:
c:\ruby192\bin\ruby.exe converter.rb convex untitled.mesh.xml

resulting in this
then:

flour convert untitled.flower --type=convex

which results in a n empty untitled.nsx, yet it outputs this:

flour convert untitled.flower --type=convex
>> Converted untitled.flower into untitled.nxs
OK.

betajaen

19-03-2011 12:38:30

That's to many vertices for a Convex file. It has to be less than 255, preferably the less the better.

MindCalamity

19-03-2011 13:12:17

That's to many vertices for a Convex file. It has to be less than 255, preferably the less the better.

What about human meshes, which one should I use for those ?

betajaen

19-03-2011 13:22:33

You'd never use a human mesh in a Physics Engine. No physics engine or game do it that way. It's capsules and spheres attached by joints or positioned manually. Most cases it's just a single capsule.

MindCalamity

19-03-2011 13:58:45

You'd never use a human mesh in a Physics Engine. No physics engine or game do it that way. It's capsules and spheres attached by joints or positioned manually. Most cases it's just a single capsule.

Can you please direct me to the basics of what a physics engine can and can not be used for?

Also any tutorials on collision setup ?