mahdie9
13-09-2011 14:29:05
Hi all,
When I use the OgreMax script to export the 3ds model into .mesh files, the files have positions in themselves,
so whatever I enter as the initial position when creating them, they are constructed in their 3ds positions that are set in them.
For example I use:
The object is created somewhere other than the position I am giving it.
Is it the exporting process problem or do I have to set some options in my 3ds program?
Thanks
When I use the OgreMax script to export the 3ds model into .mesh files, the files have positions in themselves,
so whatever I enter as the initial position when creating them, they are constructed in their 3ds positions that are set in them.
For example I use:
Critter::BodyDescription bd;
bd.mWakeUpCounter = 1E8;
bd.mMass = 1000;
Critter::Body * mbody = mRenderSystem->
createBody( NxOgre::BoxDescription(1,1,1) , NxOgre::Vec3(10,15,20) , "something.mesh" , bd );
The object is created somewhere other than the position I am giving it.
Is it the exporting process problem or do I have to set some options in my 3ds program?
Thanks