kinematic obj--How to link an obj with a sensor

anear

20-06-2006 10:25:57

I am directed to this forum from the Ageia forum. I just built the NxOgre and tutorials and had a quick look of the tutorials. It seems that the kinematic obj was skipped in Nxogre. I understand that this is caused by the bug of interpenetration of kinematic obj and dynamic obj.

I want to link a kinematic obj with a sensor, so that when I move the sensor the obj moves in the VR. If I use nxogre, how can I do this? any suggestions? Thanks.

I'm changing from Novodex to NxOgre in order to avoiding low-level opengl programming which Ogre seems an engine at the right level for our project.

betajaen

20-06-2006 11:28:26

It does support it, but you just build a dynamic body, then set it to kinematic, using myBody->setKinematic(true)

I've never fiddled with sensors; if you mean sensors by that demo with that moving box that bounces of a border of boxes.

Unless you mean triggers.

p.s. NxOgre is on the Ageia website? ;)

anear

20-06-2006 16:38:43

Thanks for your reply. Tom the admini of Ageia support forum suggests me to have a look at NxOgre.

Kentamanos

20-06-2006 17:08:26

Tom the admini of Ageia support forum suggests me to have a look at NxOgre.

Wow...impressive betajaen! :)

betajaen

20-06-2006 17:11:03

I'm famous!!!

*runs around with t-shirt over his head screaming*