Gauntlet
03-07-2006 20:57:53
I'm programming a game which is influenced by the gameplay of f-zero. It was always one of my favourite games and so I came to the idea to make something similar.
And yet programming the physics I have some tough moments.
If you don't know the game here's a video: http://www.youtube.com/watch?v=EvMwTjSx1Og
I don't know if the cars will behave like that if I use too realistic physics. So the glider are always a bit over the map, but can also jump if they get over a hill or something similar. So it first looks static but it isn't.
Also the gravity is quite a problem I think. Its changing all the time. So lets say the level is a ogre mesh. How could I possibly find out the angle and update it all the time? And the tunnels where you can spin around, how could that be made?
I really like the arcade feeling you have playing the game, so this shouldn't get lost.
Maybe it's really easier than I think and I just shredder your time, if so, I'm sorry but also happy because it's easy to implement
Thanks.
EDIT: Made my point.
EDIT2: Would a mesh be even enough information for this to realise or would I need extra files containing more information about gravity and other things?
And yet programming the physics I have some tough moments.
If you don't know the game here's a video: http://www.youtube.com/watch?v=EvMwTjSx1Og
I don't know if the cars will behave like that if I use too realistic physics. So the glider are always a bit over the map, but can also jump if they get over a hill or something similar. So it first looks static but it isn't.
Also the gravity is quite a problem I think. Its changing all the time. So lets say the level is a ogre mesh. How could I possibly find out the angle and update it all the time? And the tunnels where you can spin around, how could that be made?
I really like the arcade feeling you have playing the game, so this shouldn't get lost.
Maybe it's really easier than I think and I just shredder your time, if so, I'm sorry but also happy because it's easy to implement
Thanks.
EDIT: Made my point.
EDIT2: Would a mesh be even enough information for this to realise or would I need extra files containing more information about gravity and other things?