DeFT 2K6
25-08-2006 00:26:17
Hi, I'm having a weird issue with my characters - I can't get them to fall naturally, they all seem to float, despite setting their actor's linear damping coefficient to zero and increasing the value I pass to the hasGravity function.
I'm not actually sure if my call to the character controller's actor is even having any effect.
ie.
Is there any way to increase the downward speed of a character without applying a down force (besides gravity) or velocity?
Thx, ciao.
I'm not actually sure if my call to the character controller's actor is even having any effect.
ie.
character->mController->getActor()->setLinearDamping(0);
Is there any way to increase the downward speed of a character without applying a down force (besides gravity) or velocity?
Thx, ciao.