How to achive deformation in Nxogre

abhinandan

09-10-2006 11:56:55

I am trying create a demo in which the First mesh deforms(The target mesh) when second mesh hits it Can any one tell me what is the best way to start with the deformation

Thanks in advance
Abhinandan

betajaen

09-10-2006 12:15:47

You may be able to pull it off with cloth, as it can be turned into a mesh aka the Cow Cloth demo in PhysX. If you make the cloth very stiff it may work.

But you could wait until PhysX 2.6.0 is out, from the videos I've seen they have it as a full feature.

abhinandan

09-10-2006 12:48:02

is there any sample code for deformation on NxOgre.0.5.preview.3 so than I can get an idea on creating project on deformation..?

betajaen

09-10-2006 14:24:48

Nope.

The nearest implementation is a barely implemented cloth class on my hard-drive, unfortunately your on your own. However most of it, is passing on the correct order of vertices, faces, indexes and so on to a manual object.

abhinandan

09-10-2006 14:27:27

Thank you for the quick and usefull advise

Toby

10-11-2006 15:46:57

Hello,
I don't know if this paper http://pwp.netcabo.pt/0175938601/omicro ... eprint.pdf can help you. It talk about deformation in real time on mesh. This paper was used to create D4MD project like you can see it in ogre3d.org forum.

betajaen

10-11-2006 16:09:34

PhysX 2.6.0+ can do it properly now, based off cloth.

I have to implement it in NxOgre though.

Toby

10-11-2006 16:44:43

Ho, really great. I just see the technical demo. I love this physics engine.
http://www.ageia.com/physx/tech_demos.html
I will spent less time to develop my poject thank to it and you Betajean.

:P :P :P :P :P :P :P :P :P :P :P