LuRenJia
22-10-2006 17:46:55
Hi there.
I use a fps character, it will stop when collided a stair, not move up like PhysX character tutorial did. I use millimeter unit in 3ds max for modeling level, maybe that cause the problem? In other words, the stair is very large relative character bounds?
Thanks in advance!
I use a fps character, it will stop when collided a stair, not move up like PhysX character tutorial did. I use millimeter unit in 3ds max for modeling level, maybe that cause the problem? In other words, the stair is very large relative character bounds?
Thanks in advance!