Grom
09-02-2007 10:04:13
I've implemented a simple shooting example where you can shoot boxes with a gun. (thanks to this library it took me approximately 5 minutes)
What I'm wondering now is if there is a way to use the rayCaster to determine the position of intersection with the body, such that I can use addForceAtPos instead of just addForce.
What I'm wondering now is if there is a way to use the rayCaster to determine the position of intersection with the body, such that I can use addForceAtPos instead of just addForce.