keeping NXOGRE running while minimized

jchmack

16-02-2007 21:55:37

I'm trying to add networking to my game and i need two instances of my app running at once so i can test networking through the echo port. How exactly would I keep ogre from holding rendering when its not the active window?

betajaen

16-02-2007 22:04:00

I don't know about Ogre, but you could set world to not use it's own frameListener, and manually operate simulate and render in your own loop.

Game_Ender

16-02-2007 22:20:59

You should post this to the Ogre forum. I also don't see why Ogre would stop rendering if its not active. I believe startRendering is just an infinite loop that pumps the message pump and renders frames.

jchmack

17-02-2007 12:30:08

You should post this to the Ogre forum. I also don't see why Ogre would stop rendering if its not active. I believe startRendering is just an infinite loop that pumps the message pump and renders frames.

i did and others seem to want to do the same thing:

my post
http://www.ogre3d.org/phpBB2/viewtopic.php?t=28819

sinbad's reccomended answers:
http://www.ogre3d.org/phpBB2/viewtopic. ... us+mactive
http://www.ogre3d.org/phpBB2/viewtopic. ... us+mactive

closest answer
http://www.ogre3d.org/phpBB2/viewtopic.php?t=12283

I really thing that there should be a method to enable/diable inactive rendering.

Game_Ender

17-02-2007 17:28:06

Ogre still does this :(, but I have a solution, see your original thread.