jchmack
16-02-2007 21:55:37
I'm trying to add networking to my game and i need two instances of my app running at once so i can test networking through the echo port. How exactly would I keep ogre from holding rendering when its not the active window?
betajaen
16-02-2007 22:04:00
I don't know about Ogre, but you could set world to not use it's own frameListener, and manually operate simulate and render in your own loop.
Game_Ender
16-02-2007 22:20:59
You should post this to the Ogre forum. I also don't see why Ogre would stop rendering if its not active. I believe startRendering is just an infinite loop that pumps the message pump and renders frames.
jchmack
17-02-2007 12:30:08
Game_Ender
17-02-2007 17:28:06