Grom
10-03-2007 10:56:59
As you know I'm working on integrating NxOgre with the PLSM2. Right now I have a set of 9 heightfieldShapes that follow the camera around on the terrain. When you cross from the center shape to one of the ones on the border, it updates all 9 and sets it up so that you are once again located in the center heightfieldShape.
Is there any other performance enhancing method I might want to employ, like a sleep state for the heightfield shapes along the border or something? It works well right now, especially since the size of the tiles can be easily shrunk/grown, but I'm just wondering if there's any tiny little other optimizations to make.
Is there any other performance enhancing method I might want to employ, like a sleep state for the heightfield shapes along the border or something? It works well right now, especially since the size of the tiles can be easily shrunk/grown, but I'm just wondering if there's any tiny little other optimizations to make.