odyeiop
19-03-2007 23:10:43
On the rayCaster->mHitBody-> I noticed you can get the name of the material that it's hitting. And that you can grab the entity->getMaterial()
Is it possible to get the index (or name) of the subentity of a mesh you are hitting?
what I would like to call is
int _hitM = rayCaster->mHitBody->(find the subentity)
writeF("mats.log", rayCaster->mHitBody->mEntity->getSubEntity(_hitM)->getMaterial()->getName());
I couldn't really seem to find a way to get the sub entity though. What sort of trace would it require from the contact point?
Is it possible to get the index (or name) of the subentity of a mesh you are hitting?
what I would like to call is
int _hitM = rayCaster->mHitBody->(find the subentity)
writeF("mats.log", rayCaster->mHitBody->mEntity->getSubEntity(_hitM)->getMaterial()->getName());
I couldn't really seem to find a way to get the sub entity though. What sort of trace would it require from the contact point?