HexiDave
10-05-2007 06:48:18
Alright, I've got a project dealing with large terrain and at some point I need to say "ok, I'm too far from the origin, it's time to shift the origin." Now, I had problems compiling nxOgre's new version (and an older one =/), so I can't test this yet, but I figure I'd ask here:
If I need to take every single physics object and move them back a certain amount (just picking them up and setting a new position during 1 frame) will it cause a problem with the built up forces and such? I imagine this could cause problems with collisions in progress, so I assume I'd do this move at the end of the frame to let PhysX deal with everything first?
Any insight would be helpful here - I've gotten this to work plenty of times with geometry, but never did it much with physics models.
Thanks!
If I need to take every single physics object and move them back a certain amount (just picking them up and setting a new position during 1 frame) will it cause a problem with the built up forces and such? I imagine this could cause problems with collisions in progress, so I assume I'd do this move at the end of the frame to let PhysX deal with everything first?
Any insight would be helpful here - I've gotten this to work plenty of times with geometry, but never did it much with physics models.
Thanks!