Nudel

07-06-2007 10:55:17

I just wondered how PhysX handles these kinds of shapes. Does it create a polygon shape for these shapes or does it treat them like mathematical shapes? And would it theoreticaly be possible to use NURBS surfaces as collision shapes without converting them to polygons?

Sorry for the not nxOgre related question.

Sorry for the not nxOgre related question.