alejandro
28-06-2007 00:25:27
i am detecting when the character collide with something , but, when my character collide with some body that is up , he dont call the onShapeHit function
when he collide in the front , and by the sides, its works. but in the up side, of the character , it does not call the onShapeHit
when he jumps , he stops, because he find a shape up there, but the system doesnt call the onShapeHit.
when i put the cubeShape a little down , and the character collide with the front part, or the sides, he calls the onShapeHit
so my question , why he doesnt call the onShapeHit
when he collide with up side?
was happening ?
it something relate , to the displacement vector ?
when he collide in the front , and by the sides, its works. but in the up side, of the character , it does not call the onShapeHit
when he jumps , he stops, because he find a shape up there, but the system doesnt call the onShapeHit.
when i put the cubeShape a little down , and the character collide with the front part, or the sides, he calls the onShapeHit
so my question , why he doesnt call the onShapeHit
when he collide with up side?
was happening ?
it something relate , to the displacement vector ?