cruzdanilo

07-07-2007 20:55:18

I was having some trouble with the addMovement method of the Character class, and reading the code i've found an error

How can Forward be negative X if positive Y is up and postive Z is right???

I think forward should be positive X

If i'm wrong, please somebody explain me this.

Thanks

`void Character::addMovement(Direction m) {`

if (mUpAxis == NX_Y) {

switch (m) {

case DR_Forward:

mNextMovementDirection -= NxVec3Axis[NX_X];

return;

break;

case DR_Backward:

mNextMovementDirection += NxVec3Axis[NX_X];

return;

break;

case DR_StepLeft:

mNextMovementDirection -= NxVec3Axis[NX_Z];

return;

break;

case DR_StepRight:

mNextMovementDirection += NxVec3Axis[NX_Z];

return;

break;

case DR_Jump_Up:

// jump inject code

mNextMovementDirection.zero();

// jump timer++

// pass jump timer onto move bit as well.

break;

case DR_Ladder_Up:

mNextMovementDirection += NxVec3Axis[NX_Y];

return;

break;

case DR_Ladder_Down:

mNextMovementDirection -= NxVec3Axis[NX_Y];

return;

break;

}

return;

}

else if (mUpAxis == NX_X) {

// TODO

}

else if (mUpAxis == NX_Z) {

// TODO

}

}

How can Forward be negative X if positive Y is up and postive Z is right???

I think forward should be positive X

If i'm wrong, please somebody explain me this.

Thanks