jchmack
24-09-2007 14:58:27
I'm trying to fix the problem with a shaky/jittery camera when it is attached to a character.
I believe that the problem might be in the order of execution per frame.
from what i see the order currently is:
move target
adjust camera
NxOgre Simulate(which moves the character)
Ogre Render
when i need it to be:
move target
NxOgre Simulate(which moves the character)
adjust camera
Ogre Render
If i want to take control of when NxOgre simulates. Can i just remove the world framelistener and call world::simulate myself when i want?
I believe that the problem might be in the order of execution per frame.
from what i see the order currently is:
move target
adjust camera
NxOgre Simulate(which moves the character)
Ogre Render
when i need it to be:
move target
NxOgre Simulate(which moves the character)
adjust camera
Ogre Render
If i want to take control of when NxOgre simulates. Can i just remove the world framelistener and call world::simulate myself when i want?