gugus
23-10-2007 17:55:21
EDIT:tutorial are availiables in english now(thanks again to manowar!).You can find them here:
http://easy3dgames.tuxfamily.org/tuto.php?id=2-51
Hello.I wrote some tutorial in french that you can find here:
http://easy3dgames.tuxfamily.org/tuto.php?id=51
(use Firefox,the designe doesn't work with IE).
1)Do you think they are intresting?
2)What tutorial do you think i should add?
3)Do you think a translation would be usefull?
4)If you have any comment in any of these tutorial,pleas Post!
Yea I would like to see a translated version if its possible.
betajaen
25-10-2007 09:20:25
I think it's perfectly fine in French.
True true Andy.
Guess ill give those translators a go thanks.
manowar
25-10-2007 15:03:50
I had a quick look on the tutorials, they are not very long. If you really want to translate them to Ogrish language...sorry, English
let me know. It should not take me very long to do it.
(Forgot to say that I am french but been living in England for about 10 years now)
gugus
26-10-2007 09:10:54
Thanks.
manowar:I would be very glad!
I will be on holiday and i will not have internet.The webmaster(a friend)will use my account on this forum to answere your question.
Do you think a tutorial on Joints and actors will be useful?
manowar
26-10-2007 10:08:53
Well no problem, I will probably have some time this weekend to translate what's already there.
gugus
26-10-2007 16:49:27
re-hello.
In fact i will have internet during holiday.
gugus
29-10-2007 07:45:40
When it will be finish,send me a MP!
gugus
10-11-2007 14:52:37
Nice thanks for the translation for the tutorials, they just need updating.
I need a good installation guide since I havent managed to get any physics libary working yet with Ogre.
Im came sooo close with OgreNewt but oh well
Whens version 1 of NxOgre going to be released?
mtx123
12-11-2007 10:39:29
1) Shapes - TriangleMeshShape
This shape is the exact reproduction of the mesh. It is really resource consuming and is only available for static objects (wrong)
2) Missing shape
PrismShape( 0.5,2,8 )
manowar
12-11-2007 11:28:40
I suppose it would be a better idea to translate betajaen manual to french for those who have trouble with english. The best person to write a tutorial without errors is certainly betajaen himself...but I am sure he would not mind any help ! The most difficult part will be to keep betajaen humour in the translation
Any talented french humorist in this forum ?
betajaen
12-11-2007 11:57:31
@mtx123
Actually it is right. TriangleMeshShapes aren't very useful with dynamic Actors they can't collide with other TriangleMeshShapes and it's quite stressful on the solver. Besides NxOgre won't let you use them in dynamic Actors.
@manowar
You should wait until I've finished
If anyone does translate it into other languages though, I will host it on NxOgre.org for them and make a big deal about it.
BloodyFanatic
12-11-2007 13:13:36
If anyone does translate it into other languages though, I will host it on NxOgre.org for them and make a big deal about it.
when i find some time i'll translate it to german if you don't mind
gugus
12-11-2007 17:19:41
1)for a short installation guide,i will do it when NxOgre 1.0 will be release.
2)what is PrismShape?
3)I could try to translate NxOgre in French ,but it's right that it will be dificult to keep the humour!(in fact,it's greate betajaen,manual is so fun^^)
gugus
12-11-2007 17:49:34
Hello.I am thinking of writing a tutorial on joints and actores.
What do you think should absolutly go on this tutorial?
gugus
19-11-2007 21:01:39
I am having some question for (as usual^^).
could you please give me a definition of an actor,a joint and of character controller?I am nearly shure of what it mean,but i do not want to write something wrong in my tutorial!
Edit:I have another question:what's a trigger?
betajaen
19-11-2007 21:10:33
Actor = physical object with a collision model (or shape) with some optional mass. i.e. Pencil, Dustbin or House
Joint = a thing to join two actors together; such as a car door, an arm, or a fridge magnet
Character = An intelligent actor to help you add human characters, and control them at ease without worrying about the physics.
Trigger = An actor which on an event which another actor passes through it it calls a piece of code.
gugus
21-11-2007 21:01:22
thanks a lot betajaen!
I am a little late,but i had lot of work these days.
New tutorial should be out shortly(max 2 weeks).