jchmack
30-10-2007 08:22:45
Does NxOgre use the NxActors userdata for anything. I was going to use this to link the actors back to my classes but it seems that if i null them:
I get a crash when NxOgre renders pointing here:
CollisionBody->getNxActor()->userData = NULL;
I get a crash when NxOgre renders pointing here:
void World::render(NxReal time) {
for(Scene* scene = mScenes.begin();scene = mScenes.next();) {
scene->render(time);
}
}