Questions about NxOgre

heph

06-11-2007 20:12:41

Hi,

I've read the short guide but it doesn't say how much NxOgre takes care of Ogre specific stuff. Is NxOgre used to render objects, or do I still code that myself?

What I would like to use NxOgre for is an application with physics over the network. Is that possible? If I can't use NxOgre without having to render stuff, the answer would be no because the physics will be calculated on the server, which does not render anything.

Another Question: You know Garry's mod for Half life 2, right? There you can attach thrusters to objects. It uses Havok, but can I make such thrusters with PhysX/NxOgre too?

betajaen

06-11-2007 20:25:13

1. Ogre renders the objects but NxOgre tells Ogre to do it. So yes it does, but you can override that and write your own - if you wish.

2. You'd have use PhysX by itself on your server. NxOgre won't really run without Ogre without some serious modification.

3. Yes, it's just a simple force. It isn't hard to do.

heph

06-11-2007 22:00:47

Thank you.

2. You'd have use PhysX by itself on your server. NxOgre won't really run without Ogre without some serious modification.

Let's see....maybe I can use Ogre on the server without rendering anything, or is the physics calculation tied to the rendering functions?

betajaen

06-11-2007 22:07:14

I believe there is a Null Render System under development or in discussion for Ogre, but it'll probably be far easier to use PhysX.