heph
06-11-2007 20:12:41
Hi,
I've read the short guide but it doesn't say how much NxOgre takes care of Ogre specific stuff. Is NxOgre used to render objects, or do I still code that myself?
What I would like to use NxOgre for is an application with physics over the network. Is that possible? If I can't use NxOgre without having to render stuff, the answer would be no because the physics will be calculated on the server, which does not render anything.
Another Question: You know Garry's mod for Half life 2, right? There you can attach thrusters to objects. It uses Havok, but can I make such thrusters with PhysX/NxOgre too?
I've read the short guide but it doesn't say how much NxOgre takes care of Ogre specific stuff. Is NxOgre used to render objects, or do I still code that myself?
What I would like to use NxOgre for is an application with physics over the network. Is that possible? If I can't use NxOgre without having to render stuff, the answer would be no because the physics will be calculated on the server, which does not render anything.
Another Question: You know Garry's mod for Half life 2, right? There you can attach thrusters to objects. It uses Havok, but can I make such thrusters with PhysX/NxOgre too?